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A few useful words.

Plain definitions for the terms that appear in our articles. Start with the question you have, then return to the sound.

Level & signal

Gain
A change in signal level.
Headroom
The margin between the signal's peaks and a system's overload limit.
Clipping
Distortion caused when a signal exceeds a stage's available range.
Peak
A brief maximum in signal level.
Bypass
A way to hear the signal without a processor's effect.

Tone

Frequency
The rate of a repeating vibration, measured in hertz.
Equalization / EQ
Changing the level of selected frequency regions.
High-pass filter
A filter that attenuates frequencies below its transition region.
Resonance
An emphasized response around a frequency.

Explore equalization ↗

Dynamics

Transient
A brief, rapidly changing part of a sound, often at its onset.
Threshold
A level used to determine a dynamics processor's response.
Ratio
In a conventional compressor, the relationship between input and output level changes above threshold.
Attack & release
Controls that shape how a dynamics processor responds and recovers over time.

Explore compression ↗

Space & movement

Dry / wet
The balance between unprocessed and processed sound.
Pre-delay
The interval before a reverb's response begins.
Automation
Recorded or drawn changes to a parameter over time.
Modulation
One signal or process changing another parameter.

Further reading: Ableton's audio effect reference.

Recording & files

Sample rate
The number of digital audio samples per second.
Bit depth
The number of bits used to represent each sample in an integer audio recording.
Monitoring
Listening to the input or playback signal while you work.
Audio track
A track that records or plays sound.
MIDI
Performance and control messages, such as notes and velocity; it is not an audio recording.

Further reading: Apple's recording preparation guide and Ableton's recording guide.

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